When summoning a portal, your maximum WP is reduced by 1. When removing a portal, you regain 1 WP and increase maximum WP by 1. Portals enable the eliotrope and their team to traverse a large amount of spaces using fewer movement points than usual. The eliotrope and their allies need simply to stand on a portal and click on another portal to teleport to it. In addition, spells that are cast within range of a portal as the "target" will have their range extended through other portals and receive an additional 20% damage inflicted.
Exaltation allows the eliotrope to switch between calm mode and exalted mode and increases the eliotrope's damage inflicted by 30% for the turn. In calm mode, the eliotrope gains an additional 30% damage inflicted (2 turns) at the end of the turn. In exalted mode, the eliotrope gains +1 WP and an additional +1 WP for each active portal. The eliotrope will always start the fight in calm mode.
Intelligence:
Strength
Agility
Fortune
Major
Pulsation deals low water damage but if the target is 4 cells or more from a portal, the damage is increased by 50%. This spell is best utilized when you are able to control the position of your portals via Exodus and Ardent Aegis.
In calm mode, wakmeha deals moderate water damage. If the spell goes through a portal, the damage is increased by 25%. In exalted mode, wakmeha deals moderate armor piercing water damage and removes armor equal to the initial damage.
In calm mode, flood deals moderate water damage and causes the eliotrope to swap places with the target. In exalted mode, flood deals moderate water damage and teleports the eliotrope symmetrically in relation to the target.
Whirlwind can only be cast on an allied portal. In calm mode, whirlwind pushes aligned targets within 2 cells of a portal 2 cells away. In exalted mode, whirlwind pulls aligned targets within 5 cells of a portal 2 cells closer.
In calm mode, cataclysm deploys a glyph and prevents the use of portals for the rest of the turn. The next Exaltation cast teleports the eliotrope, trading places if the cell is occupied, dealing high water damage in a 2 cell AoE upon arrival. In exalted mode, cataclysm deals high water damage.
This spell deals moderate damage and gains increased minimum and maximum range while exalted. This spell is best utilized to hit close targets while calm and far targets while exalted.
While calm, ardent aegis deals high AoE earth damage and moves the most distant portal to an empty cell. While exalted, ardent aegis moves the most distant portal on top of of an enemy. This spell is best utilized to deal high damage and move your portals to setup other spells like unleashed blade and hiding.