Eliotrope

Core Mechanics

Portals

When summoning a portal, your maximum WP is reduced by 1. When removing a portal, you regain 1 WP and increase maximum WP by 1. Portals enable the eliotrope and their team to traverse a large amount of spaces using fewer movement points than usual. The eliotrope and their allies need simply to stand on a portal and click on another portal to teleport to it. In addition, spells that are cast within range of a portal as the "target" will have their range extended through other portals and receive an additional 20% damage inflicted.

Exaltation

Exaltation allows the eliotrope to switch between calm mode and exalted mode and increases the eliotrope's damage inflicted by 30% for the turn. In calm mode, the eliotrope gains an additional 30% damage inflicted (2 turns) at the end of the turn. In exalted mode, the eliotrope gains +1 WP and an additional +1 WP for each active portal. The eliotrope will always start the fight in calm mode.

Primary Stats

Intelligence:

  • Health Points are a priority stat because it increases the health of the player
  • Elemental Resistance decreases the amount of damage the player receives

Strength

  • Elemental Mastery
  • Distance Mastery
  • Melee Mastery
  • Rear Mastery
  • Berserk Mastery

Agility

  • Dodge increases our ability to maneuver around our opponents more easily to position for backstab damage
  • Force of Will is useful in situations where you have a comfortable amount of dodge and want resistance to AP and MP reduction

Fortune

  • Critical Hit % is an overall damage increase unless you are using equipment with negative critical strike chance
  • Critical Mastery is a good investment for those that prefer a burst play style because elemental spells can critically strike increasing their damage by 25%
  • Rear Mastery is a good investment for those who prefer consistently high damage albeit with a risky approach thanks to Portals, Flood, and Exodus all granting reliable access to backstab range

Major

  • Action Points is an overall damage increase
  • Movement Points and Damage is an overall damage with an added bonus to maneuvering around the map
  • Range and Damage is an overall damage increase with an added bonus of feeding +range into our Mobile Warrior passive
  • Wakfu Points is an overall damage increase because it provides more WP for usage before hitting zero and needing to switch to or stay in Exalted mode to regenerate WP
  • Damage Inflicted is an overall damage increase
  • Elemental Resistance is an overall damage taken reduction

Abilities

Pulsation

Pulsation deals low water damage but if the target is 4 cells or more from a portal, the damage is increased by 50%. This spell is best utilized when you are able to control the position of your portals via Exodus and Ardent Aegis.

Wakmeha

In calm mode, wakmeha deals moderate water damage. If the spell goes through a portal, the damage is increased by 25%. In exalted mode, wakmeha deals moderate armor piercing water damage and removes armor equal to the initial damage.

Flood

In calm mode, flood deals moderate water damage and causes the eliotrope to swap places with the target. In exalted mode, flood deals moderate water damage and teleports the eliotrope symmetrically in relation to the target.

Whirlwind

Whirlwind can only be cast on an allied portal. In calm mode, whirlwind pushes aligned targets within 2 cells of a portal 2 cells away. In exalted mode, whirlwind pulls aligned targets within 5 cells of a portal 2 cells closer.

Cataclysm

In calm mode, cataclysm deploys a glyph and prevents the use of portals for the rest of the turn. The next Exaltation cast teleports the eliotrope, trading places if the cell is occupied, dealing high water damage in a 2 cell AoE upon arrival. In exalted mode, cataclysm deals high water damage.

Deafening Targe

This spell deals moderate damage and gains increased minimum and maximum range while exalted. This spell is best utilized to hit close targets while calm and far targets while exalted.

Ardent Aegis

While calm, ardent aegis deals high AoE earth damage and moves the most distant portal to an empty cell. While exalted, ardent aegis moves the most distant portal on top of of an enemy. This spell is best utilized to deal high damage and move your portals to setup other spells like unleashed blade and hiding.

Passives

I'm working on it :I

Combos