Dolls allow sadidas to fulfill a variety of different roles and are summoned by casting specific elemental spells on seeds. Dolls also gain +1 level of nettled at the end of the turn becoming progressively stronger as each turn passes. Lastly, the "Nettling" spell can be used by dolls to turn themselves back into a seed and give 1 WP to the sadida for each level of nettled the doll had.
When a seed is used on a seed, a Tree will be summoned. Trees provide healing and armor given bonuses to the sadida and their allies. Only 2 Trees can be active on the field at a time and help the sadida regenerate +1 WP for each active tree present at the end of the turn.
Intelligence:
Strength
Agility
Fortune
Major
Vaporize deals low water damage. If used on a seed, it will summon a Greedy doll that deals double damage. If this spell is used on tree or a doll, it will become transparent and no longer block line of sight. This spell is best used to deal damage via the Greedy doll or make a doll transparent for 1 turn.
Mudoll deals moderate water damage and removes 1 MP from enemies or provides moderate healing to an ally. If used on a seed, a Block doll will be summoned. This spell is best utilized by summoning a block doll to lock and soak damage from low dodge targets or by dealing damage and kiting low MP enemies.
Sadida's tear deals moderate water damage or moderate healing to allies. If used on a seed, an Inflatable Doll will be summoned. This spell is best used to heal and buff allies via the doll or damage/heal targets that are constantly out of your line of sight
This spell deals moderate damage to allies and moderate healing to allies. This spell is best used when you can damage and heal multiple allies at the same time.
This spell deals high water damage to a target and then high healing to several allies around that target. This spell is best utilized to deal extra damage to a priority target and provide healing to multiple allies (usually melee) at the same time.
Bramble deals moderate earth damage and armors allies for low amount. When used on seed, a Sacrifical Doll is summoned. This spell is best utilized as a flexible means to give armor to allies and summon the sacrifical doll to deal aoe air damage.
This spell deals moderate earth damage while stealing 1 MP, summons an Inflatable Doll when used on a seed, or provides armor when used on allies. This spell is best used to deal damage and kite low MP enemies, heal allies via the doll or give armor and MP to melee allies.
When a target ends their turn within the zone of influence of a Tree, they will be healed for a moderate amount. This passive is best utilized to in ranged favored team compositions to heal multiple allies at once for free over long fights. Since teammates will tend to gather around the Tree, this is not preferred in fights that have frequent incoming AoE damage.
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Sed auctor augue id tellus lacinia, nec ultricies est fermentum. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer rutrum ante et nunc venenatis, id ultricies risus ultricies. Maecenas euismod sapien eu arcu convallis, vitae vestibulum ipsum maximus. Donec eu felis at libero consequ
Donec eu felis at libero consequat sagittis a et urna. Donec eu felis at libero consequat sagittis a et urna. Sed auctor augue id tellus lacinia, nec ultricies est fermentum. Lorem ipsum dolor sit
Fusce aliquet turpis at orci bibendum, non convallis justo tempor. Praesent nec orci at nulla consequat congue ut non arcu. Cras sit amet velit id nulla tempus dictum sit amet eu nisi. Donec eu felis at libero consequat sagittis a et urna. Sed auctor augue id tellus lacinia, nec ultricies e
Wild Whispers allows the summoning of two voodolls but they are now stabilized. Having two voodolls can double armor generation for allies around Trees, allow you to buff 2 allies or debuff 2 enemies, or split the benefits. However, the voodoll can no longer assist with the positioning of dolls.