No players on your team can die.
If any player on your team dies, the challenge will fail even if they get revived.
Enemies (excluding summons) must be killed via backstab damage.
If an enemy is killed from the side or the front, the challenge will fail.
Players must complete their turn adjacent to an ally.
Summons that take a turn count as allies: sadida doll, osamodas summons
Summons that don't take a turn are not considered allies: foggernaut turret, sadida tree, xelor dial
% Heals Received increases the heals a fighter receives from allies.
Each point of Critical Hit increases your chance to critically strike by 1%. Scoring a CH increases the effectiveness of a spell that deals damage, heals, or provides armor by 25%. Although CH can't exceed 100%, it's still stored as information when calculating critical reductions. Through equipment, CH% can be lowered below 0%.
Each block point increase your chance by 1% to perform a block, which reduces the damage received by 20%. Block chance can't be higher than 100% but it still stored as information when calculating block reductions. At 100% block, it has the exact same effect as 100 more resistance (20% reduction). Fixed damage can be reduced by blocked, but not non-reducible damage.
Every point of range increases the range of range-modifiable spells. Negative range decreases the range of range-modifiable spells until the spell can only be cast at minimum range.
% Heals Received increases the heals a fighter receives from allies.
% Heals Received increases the heals a fighter receives from allies.
% Heals Received increases the heals a fighter receives from allies.
% Heals Received increases the heals a fighter receives from allies.